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Showing posts with the label Stack

Moving, Cloning, and Copying Data

Introduction : Understanding ownership in Rust is crucial for writing safe and efficient code. Rust's ownership model, which includes concepts like moving, cloning, and copying data, can initially seem complex but is vital for managing resources effectively. In this post, we'll explore these concepts using examples and delve into how Rust handles different types of data stored on the heap and the stack. Moving Data : In Rust, each value has a single owner at any given time. When a value in heap is moved from one variable to another, the ownership is transferred, and the original variable becomes invalid. Let's consider an example: let inner_planet = String::from("Mercury"); let outer_planet = inner_planet; println!("Outer planet: {}", outer_planet); In this example, the ownership of the string "Mercury" is moved from inner_planet to outer_planet . Attempting to use inner_planet afterward will result in a compilation error since its ownership...

Stack and Heap Memory

In the realm of programming, understanding memory management is crucial, especially in languages like Rust where you have direct control over memory allocation and deallocation. In this post, we'll delve into the concepts of stack and heap memory in Rust, exploring their differences, advantages, and use cases. Stack Memory: The stack is a structured, last in, first out (LIFO) memory region where data is stored and accessed sequentially. Variables declared within functions, along with function call information, reside on the stack. Consider the following Rust code snippet: fn main() { let x = 13; function1(); } fn function1() { let y = 3.14; let z = 'a'; function2(); } fn function2() { let numbers = [1, 2, 3, 4, 5]; // Other operations } In this example, variables x , y , z , and the array numbers are allocated on the stack. As functions are called, new stack frames are created, and when functions return, their respective stack frames are deal...